Hi buddies… All of us are fond of video games, that too if those games are related to battle field… we feel more excited and we get involved in the game. This is all fine. All of us want to win over others (or) the opponents in these battle games. How is the question? Now, every one of us is smart enough to plan every possible plot to defeat our opponent. Here is one such idea or a strategy (an evil strategy).

First, we need to know about the terminology involved in this gaming technique. Let’s start…


In video games, rushing is analogous to the human wave attack in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy before they achieve effective buildups of sizable defensive and/or expansionist capabilities.

In real-time strategy (RTS), real-time tactical (RTT), squad-based tactical shooter (TS), and team-based first-person shooter (FPS)computer games, a rush is an all-in fast attack or preemptive strike intended to overwhelm an unprepared opponent. In massively-multiplayer online first-person-shooter (MMOFPS), this also describes the masses of hundreds of players in massive, unorganized squabble in effort to win by gross numerical superiority.

In these contexts, it is also known as Swarming, Cheese, Mobbing, Goblin Tactics or Zerging, referring to the Zerg rush tactic from Star Craft. In fighting games, this style of play is called Rush down. In sport games, this style of play is called Blitz or Red Dog. This also has a different meaning in massively multiplayer online role-playing games(MMORPGs) and competitive online role-playing games (CORPGs), where characters frequently deploy summoned creatures (pets) for use in mob control tactics known as Mob Control, sapping tactics known as Minion Bombing, or use of tactics that involve repeatedly throwing themselves (dying and reviving) at a boss mob. Collectible Card Games (CCG) and Trading Card Games (TCG) can employ a strategy of Flooding the enemy with small, cheap and expendable targets rather than strong, well-coordinated units.

The common alternatives to rushing are:

  • Turtling (building strong fortification defenses combined with mass firepower using artillery and aircraft units, and sending out an advanced force projection army later in the game).
  • Steamrolling (creating rapid deployment of “expansionist outposts” to fuel a booming economy and using it to purchase better (and more expensive) units and technologies than the enemy, thereby achieving rapid dominance which is referred to as a “boom” or “shock and awe”.


Zerg Rush is an online gaming term used to describe an overwhelming scale of attack carried out by one player against another in real time strategy (RTS) games. The term originates from the popular RTS game known for its ability to mass-produce offensive units within a short time frame, thus allowing the player to overpower the opponent by sheer number.


Similar to You must construct additional pylons! and In Ur Base, Zerg Rush came from Star Craft, a military science real time strategy game originally released on March 31st, 1998. In the game, each player can choose to play as one of the three species: Terran (humans), Protoss (humanoids) or Zerg (insectoids).


In real time strategy genre, “rush” is a type of fast-attack strategy that involves mass mobilizing one or a combination of different unit types as rapidly as possible in order to overrun the opponent’s base and inflict most serious damage. This strategy is especially conducive to Star Craft’s Zerg players, whose average unit build time is significantly shorter in comparison to the other two species. As a result, it became common for players to set “no rush in x minutes” rules in online matches.


On April 27th, 2012, Google enabled an Easter egg for the search query “zerg rush”, which would launch a playable game with small “o” characters that destroy search results if they are not clicked with the mouse pointer.



courtesy: http://www.classic.battle.net

Watch This Video….

Posted by

Ravi Teja ( MGIT ECE 4th year )